Behavioral data =============== For most of the tasks we collect participants' responses, in order to asses their engagement and performance. We calculate the accuracy of the subjects' responses and we present a brief description of what this accuracy represents. MTTWE behavioral data --------------------- If the Cue presented in the given trial hinted at time judgment, participants were to judge whether the previous Event occurred before the Reference, by pressing the button of the left hand, or after the Reference, by pressing the button of the right hand. If the Cue concerned with space judgment, the participants were to judge, in the same way, whether the Event occurred west or east of the Reference. These scores were estimated considering the answers provided during the Event+Response conditions. .. csv-table:: Response accuracy (%) of performance for the MTTWE task :file: behavioral_data/mttwe_behavioral.csv :header-rows: 1 MTTNS behavioral data --------------------- If the Cue presented in the given trial hinted at time judgment, participants were to judge whether the previous Event occurred before the Reference, by pressing the button of the left hand, or after the Reference, by pressing the button of the right hand. If the Cue concerned with space judgment, the participants were to judge, in the same way, whether the Event occurred north or south of the Reference. These scores were estimated considering the answers provided during the Event+Response conditions. Chance level was set at 50%. *Note:* Low scores for sub-15 relate to loss of behavioral data during acquisition time in MTTWE and MTTNS tasks. .. csv-table:: Response accuracy (%) of performance for the MTTNS task :file: behavioral_data/mttns_behavioral.csv :header-rows: 1 TheoryOfMind behavioral data ---------------------------- Participants were to judge whether a statement about the story previously displayed is true or false by pressing respectively with the index or middle finger. The chance level was 50%. .. csv-table:: Response accuracy (%) of performance for the TheoryOfMind task :file: behavioral_data/tom_behavioral.csv :header-rows: 1 VSTM behavioral data -------------------- Participants were to remember the orientation of the bars from the previous sample and answer with one of the two possible button presses depending on whether one of the bars in the current display had changed orientation by 90◦ or not, which was the case in half of the trials. For each level of numerosity, scores in every run are related to the trials referring to visual stimuli matching the specified numerosity. The chance level was 50%. .. csv-table:: Response accuracy (%) of performance for the VSTM task :file: behavioral_data/vstm_behavioral.csv :header-rows: 1 Enumeration behavioral data --------------------------- Participants had to remember the number of the bars that were shown right before and answer accordingly, by pressing the corresponding button. The number of bars presented in the visual stimuli ranged from 1 to 8. For each level of numerosity, scores in every run are related to the trials referring to visual stimuli matching the specified numerosity. The chance level was 12.5%. .. csv-table:: Response accuracy (%) of performance for the Enumeration task :file: behavioral_data/enumeration_behavioral.csv :header-rows: 1 Self behavioral data -------------------- During the trials of the *encoding blocks*, participants had to press a specific button depending on whether they believed or not the adjective on display described someone (i.e. self or other, respectively for self-reference encoding or other-reference encoding conditions). During the trials of the *recognition block*, participants had to answer in the same way, depending on whether they believed or not the adjective had been presented before. *No. of trials* refers to the number of trialsonly for the recognition phase in the specified run and, thus, not to the total number of trials in the run. Because run 3 was longer than the remainder ones, the number of trials for the recognition phase was therefore greater. The chance level was 50%. .. csv-table:: Response accuracy (%) of performance for the Self task :file: behavioral_data/self_behavioral.csv :header-rows: 1 MathLanguage behavioral data ---------------------------- Subjects were presented with a series of facts (geometrical, arithmetical, general knowledge, nonsense sentences, etc) and were asked to indicate whether the presented fact was true or false. Subjects were instructed to consider nonsense as false. Scores were calculated based on the number of correct responses. When there was no answer for a given trial, it was considered a wrong answer, and where the subject answered more than once per trial, the first answer was considered. Since this is "true or false" task, the chance level was 50%. .. csv-table:: Response accuracy (%) of performance for the MathLanguage task :file: behavioral_data/mathlang_behavioral.csv :header-rows: 1 SpatialNavigation behavioral data --------------------------------- Subjects were positioned in an given intersection on a virtual city and were asked to point in the direction of a key building by rotating their point of view on a 360 degrees panorama. Scores were narrowed down to whether the subject pointed to the correct cardinal direction, as if their error was within 45 absolute degrees of the correct direction, and the number of correct responses was counted. The chance level then was 25%. This was decided due to the the premise was just instructed to point to the location of the building, but there was no explicit precision requirement. .. csv-table:: Response accuracy (%) of performance for the SpatialNavigation task :file: behavioral_data/spatialnavigation_behavioral.csv :header-rows: 1 EmoMem behavioral data ---------------------- Subjects were asked to press a button when they though of a link or "story" between two images. The score is calculated as the amount of responses on a run, which if the subject was attentive, should be equal to the number of trials. The chance level is 50%. .. csv-table:: Response accuracy (%) of performance for the EmoMem task :file: behavioral_data/emomem_behavioral.csv :header-rows: 1 EmoReco behavioral data ----------------------- Participants were instructed to press a specific button when the face corresponded to a man, and a different one when it did to a female. Their responses were collected and the score was calculated as the number of correct responses, with a chance level of 50%. Missed responses were considered incorrect. .. csv-table:: Response accuracy (%) of performance for the EmoReco task :file: behavioral_data/emoreco_behavioral.csv :header-rows: 1 StopNogo behavioral data ------------------------ Participants were presented with color-coded arrows. If the arrow was green, they were instructed to press a button, and if it was red, they were instructed to not respond. The trick came when the arrow started out green but turned red after a few milliseconds, and the subject had to withhold their response. The score was calculated as the number of trials in which they succeeded in withholding their response. .. csv-table:: Response accuracy (%) of performance for the StopNogo task :file: behavioral_data/stopnogo_behavioral.csv :header-rows: 1 Catell behavioral data ---------------------- Subjects were presented with four images in a row, and were asked to identify the oddball by pressing the corresponding button. The score was calculated as the number of correct responses, with a chance level of 25%. .. csv-table:: Response accuracy (%) of performance for the Catell task :file: behavioral_data/catell_behavioral.csv :header-rows: 1 FingerTapping behavioral data -------------------------------------- Subjects were asked to press a button with their right hand, either a specific finger or the one they chose themselves within a set of selected fingers. The score was calculated as the number of correct responses, meaning the number of times the subject pressed the correct button on specified trials plus the times they pressed a button within the selected fingers on chosen trials. The chance level was 25%. .. csv-table:: Response accuracy (%) of behavioral for the FingerTapping task :file: behavioral_data/fingertapping_behavioral.csv :header-rows: 1 VSTMC behavioral data ------------------------------ Participants had to indicate the direction of motion of a set of dots by pointing a probe in the corresponding direction. Subjects could make 360 degrees rotations of the probe, and a response would be considered correct of the final angle would be within 45 absolute degrees of the correct direction. The score was calculated as the number of correct responses. .. csv-table:: Response accuracy (%) of performance for the VSTMC task :file: behavioral_data/vstmc_behavioral.csv :header-rows: 1 RewProc behavioral data ----------------------- Participants were tasked with choosing between two presented figures. Depending on their choice, they wold have higher or lower probability of increasing their virtual reward. The score was determined by the number of responses in a run, reflecting their level of attentiveness. The chance level is set at 50\% .. csv-table:: Response accuracy (%) of performance for the RewProc task :file: behavioral_data/rewproc_behavioral.csv :header-rows: 1 NARPS behavioral data --------------------- Subjects were instructed to either accept or reject a gamble, indicating high or low confidence by pressing the corresponding button. The score reflects the level of attention of the subject and was calculated as the number of responses made during a run, excluding any missed responses. The chance level is set at 50%. .. csv-table:: Response accuracy (%) of performance for the NARPS task :file: behavioral_data/narps_behavioral.csv :header-rows: 1 FaceBody behavioral data ------------------------ Subjects were instructed to press a button every time an image repeated as a mirrored image (a flipped 1-back task). The score was calculated based on the number of correct responses. Missed responses were counted as incorrect. .. csv-table:: Response accuracy (%) of performance for the FaceBody task :file: behavioral_data/facebody_behavioral.csv :header-rows: 1 Scene behavioral data --------------------- Subjects had to judge whether Escher-like scenes were possible or impossible. Additionally, there were "dot" trials, where they had to indicate whether the dot appeared on the right or left side of the screen. The score was determined by the number of scenes they judged correctly, plus the number of dots correctly located. Missing responses were counted as incorrect, with a chance level of 50%. .. csv-table:: Response accuracy (%) of performance for the Scene task :file: behavioral_data/scene_behavioral.csv :header-rows: 1 ItemRecognition behavioral data ------------------------------- Participants were tasked to memorize a target and then indicate whether a probe was the same as the target. The score was calculated as the number of correct decisions. Missed responses were marked as incorrect, and the chance level was 50%. .. csv-table:: Response accuracy (%) of performance for the ItemRecognition task :file: behavioral_data/itemreco_behavioral.csv :header-rows: 1 VisualSearch behavioral data ---------------------------- In the VisualSearch task there were two trials. On the *visual search* trials, participants had to indicate whether the target was present or absent in an array of items. On the *working memory* trials, they had to indicate whether a probe was present in a previously shown set of items. The score was calculated as the sum of correct responses in both types of trials. Missing responses were marked as incorrect, and the chance level was 50%. .. csv-table:: Response accuracy (%) of performance for the VisualSearch task :file: behavioral_data/vswm_behavioral.csv :header-rows: 1