Behavioral data

For most of the tasks we collect participants’ responses, in order to asses their engagement and performance. We calculate the accuracy of the subjects’ responses and we present a brief description of what this accuracy represents.

MTTWE behavioral data

If the Cue presented in the given trial hinted at time judgment, participants were to judge whether the previous Event occurred before the Reference, by pressing the button of the left hand, or after the Reference, by pressing the button of the right hand. If the Cue concerned with space judgment, the participants were to judge, in the same way, whether the Event occurred west or east of the Reference. These scores were estimated considering the answers provided during the Event+Response conditions.

Response accuracy (%) of performance for the MTTWE task

Run

sub-01

sub-04

sub-05

sub-06

sub-07

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

1

81

83

76

71

57

82

42

76

57

70

n/a

2

81

92

78

83

60

90

51

76

58

78

95

3

91

100

68

80

63

86

55

77

63

76

98

Mean

85

92

75

78

60

86

50

77

60

75

97

MTTNS behavioral data

If the Cue presented in the given trial hinted at time judgment, participants were to judge whether the previous Event occurred before the Reference, by pressing the button of the left hand, or after the Reference, by pressing the button of the right hand. If the Cue concerned with space judgment, the participants were to judge, in the same way, whether the Event occurred north or south of the Reference. These scores were estimated considering the answers provided during the Event+Response conditions. Chance level was set at 50%. Note: Low scores for sub-15 relate to loss of behavioral data during acquisition time in MTTWE and MTTNS tasks.

Response accuracy (%) of performance for the MTTNS task

Run

sub-01

sub-04

sub-05

sub-06

sub-07

sub-09

sub-11

sub-12

sub-13

sub-14

1

86

93

76

73

62

83

65

71

65

73

2

88

96

80

73

72

92

67

76

53

68

3

91

100

56

82

68

87

70

70

57

72

Mean

89

97

71

77

68

88

68

72

59

72

TheoryOfMind behavioral data

Participants were to judge whether a statement about the story previously displayed is true or false by pressing respectively with the index or middle finger. The chance level was 50%.

Response accuracy (%) of performance for the TheoryOfMind task

Run

sub-01

sub-04

sub-05

sub-06

sub-07

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

1

90

90

70

70

80

n/a

90

70

90

80

90

2

80

80

80

90

60

50

70

80

70

70

70

Mean

85

85

75

80

70

50

80

75

80

75

80

VSTM behavioral data

Participants were to remember the orientation of the bars from the previous sample and answer with one of the two possible button presses depending on whether one of the bars in the current display had changed orientation by 90◦ or not, which was the case in half of the trials. For each level of numerosity, scores in every run are related to the trials referring to visual stimuli matching the specified numerosity. The chance level was 50%.

Response accuracy (%) of performance for the VSTM task

Numerosity

Run

sub-01

sub-04

sub-05

sub-06

sub-07

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

All numerosities

1

36

51

28

53

44

49

58

35

29

33

40

2

49

49

12

57

36

56

50

40

35

18

38

3

40

49

42

58

46

44

56

49

42

39

42

4

43

58

39

57

39

56

57

47

43

43

44

Mean

42

52

30

56

41

51

55

43

37

33

41

1

1

33

57

38

56

45

78

77

38

36

54

60

2

60

59

6

60

31

60

64

55

31

18

56

3

43

62

36

64

58

29

83

44

62

33

25

4

70

73

54

60

50

71

58

88

62

42

50

Mean

52

63

34

60

46

60

70

56

48

37

48

2

1

50

82

54

54

80

58

59

36

38

43

31

2

58

38

18

55

29

75

57

40

27

40

27

3

27

50

58

73

67

41

58

54

31

38

20

4

31

83

17

77

58

43

67

55

45

45

56

Mean

42

63

37

65

58

54

60

46

35

42

34

3

1

27

50

36

100

64

38

17

46

42

50

50

2

44

64

23

60

54

55

42

82

42

12

42

3

42

45

40

62

58

44

75

85

62

33

50

4

58

38

71

45

33

47

50

45

27

27

36

Mean

43

49

42

67

52

46

46

64

43

30

44

4

1

30

31

20

61

36

25

100

25

20

14

20

2

50

88

11

50

40

67

60

31

21

20

36

3

23

42

29

75

22

64

27

50

38

36

38

4

9

67

40

62

27

54

56

43

45

50

45

Mean

28

57

25

62

31

52

61

37

31

30

35

5

1

50

58

17

33

50

46

62

40

18

14

62

2

42

8

8

50

31

36

55

7

46

0

44

3

62

54

33

46

40

40

40

11

23

42

62

4

45

45

33

55

33

67

64

33

36

50

36

Mean

50

41

23

46

38

47

55

23

31

26

51

6

1

29

44

8

18

17

54

38

21

20

33

21

2

30

38

9

62

33

36

31

40

44

20

20

3

44

36

54

38

25

46

55

36

42

50

67

4

47

46

9

36

33

45

46

38

33

50

47

Mean

38

41

20

38

27

45

42

34

35

38

39

Enumeration behavioral data

Participants had to remember the number of the bars that were shown right before and answer accordingly, by pressing the corresponding button. The number of bars presented in the visual stimuli ranged from 1 to 8. For each level of numerosity, scores in every run are related to the trials referring to visual stimuli matching the specified numerosity. The chance level was 12.5%.

Response accuracy (%) of performance for the Enumeration task

Numerosity

Run

sub-01

sub-04

sub-05

sub-06

sub-07

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

All numerosities

1

72

67

49

58

69

69

58

69

65

34

54

2

70

71

47

69

73

69

51

66

64

48

50

Mean

71

69

48

64

71

69

54

68

64

41

52

1

1

100

77

93

89

100

93

100

86

100

82

75

2

92

100

60

100

92

70

100

100

100

82

83

Mean

96

88

76

94

96

82

100

93

100

82

79

2

1

100

93

83

80

100

73

92

85

90

80

88

2

100

85

92

100

94

78

94

100

100

56

100

Mean

100

89

88

90

97

76

93

92

95

68

94

3

1

100

78

100

69

83

100

69

92

87

25

77

2

100

100

64

73

100

100

42

91

89

80

64

Mean

100

89

82

71

92

100

56

92

88

52

70

4

1

100

87

33

47

62

90

0

92

89

18

40

2

92

89

33

67

88

79

0

83

100

36

64

Mean

96

88

33

57

75

84

0

88

94

27

52

5

1

17

27

18

23

58

64

45

36

0

18

14

2

42

47

31

45

58

80

20

38

17

33

30

Mean

30

37

24

34

58

72

32

37

8

26

22

6

1

18

31

8

29

54

18

60

45

44

0

11

2

23

62

17

20

64

38

44

62

20

27

33

Mean

20

46

12

24

59

28

52

54

32

14

22

7

1

50

58

13

80

71

55

55

50

69

12

36

2

36

60

22

89

60

69

67

36

73

36

8

Mean

43

59

18

84

66

62

61

43

71

24

22

8

1

67

78

50

71

30

44

38

50

36

50

73

2

93

56

50

47

29

47

33

33

10

47

38

Mean

80

67

50

59

30

46

36

42

23

48

56

Self behavioral data

During the trials of the encoding blocks, participants had to press a specific button depending on whether they believed or not the adjective on display described someone (i.e. self or other, respectively for self-reference encoding or other-reference encoding conditions). During the trials of the recognition block, participants had to answer in the same way, depending on whether they believed or not the adjective had been presented before. No. of trials refers to the number of trialsonly for the recognition phase in the specified run and, thus, not to the total number of trials in the run. Because run 3 was longer than the remainder ones, the number of trials for the recognition phase was therefore greater. The chance level was 50%.

Response accuracy (%) of performance for the Self task

Run

sub-01

sub-04

sub-05

sub-06

sub-07

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

0

100

91

47

91

91

94

87

86

81

87

90

1

90

84

50

84

91

90

88

90

72

73

84

2

94

87

81

90

90

86

81

84

76

80

83

3

2

90

88

79

93

98

82

82

76

81

94

Mean

72

89

67

86

92

92

85

86

77

81

88

MathLanguage behavioral data

Subjects were presented with a series of facts (geometrical, arithmetical, general knowledge, nonsense sentences, etc) and were asked to indicate whether the presented fact was true or false. Subjects were instructed to consider nonsense as false. Scores were calculated based on the number of correct responses. When there was no answer for a given trial, it was considered a wrong answer, and where the subject answered more than once per trial, the first answer was considered. Since this is “true or false” task, the chance level was 50%.

Response accuracy (%) of performance for the MathLanguage task

Run

sub-01

sub-04

sub-06

sub-07

sub-08

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

1a

92

95

88

78

83

88

84

84

59

75

81

2a

94

89

89

91

92

89

83

81

83

64

81

3a

92

91

91

86

92

92

89

88

63

53

91

4a

88

94

92

89

91

86

88

88

77

50

92

1b

92

97

88

89

89

91

88

92

73

63

89

2b

94

88

84

91

91

91

86

80

86

70

91

3b

91

95

92

89

92

94

75

83

84

81

88

Mean

92

93

89

88

90

90

85

85

75

65

88

SpatialNavigation behavioral data

Subjects were positioned in an given intersection on a virtual city and were asked to point in the direction of a key building by rotating their point of view on a 360 degrees panorama. Scores were narrowed down to whether the subject pointed to the correct cardinal direction, as if their error was within 45 absolute degrees of the correct direction, and the number of correct responses was counted. The chance level then was 25%. This was decided due to the the premise was just instructed to point to the location of the building, but there was no explicit precision requirement.

Response accuracy (%) of performance for the SpatialNavigation task

Run

sub-04

sub-06

sub-07

sub-08

sub-09

sub-11

sub-12

sub-13

sub-15

1

42

50

42

64

50

58

58

50

82

2

92

50

33

33

41

67

42

58

100

3

92

75

50

58

50

50

33

42

100

4

100

83

42

75

58

55

50

50

92

5

100

100

75

75

58

58

42

33

100

6

100

83

67

67

58

42

50

58

92

7

100

100

58

75

58

58

58

50

92

8

100

100

83

82

73

58

58

75

92

Mean

91

80

56

66

56

56

49

52

94

EmoMem behavioral data

Subjects were asked to press a button when they though of a link or “story” between two images. The score is calculated as the amount of responses on a run, which if the subject was attentive, should be equal to the number of trials. The chance level is 50%.

Response accuracy (%) of performance for the EmoMem task

Run

sub-04

sub-05

sub-06

sub-07

sub-08

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

1

98

95

98

87

97

95

100

97

90

88

100

2

98

92

98

85

92

95

93

98

90

85

100

Mean

98

93

98

86

95

95

97

98

90

87

100

EmoReco behavioral data

Participants were instructed to press a specific button when the face corresponded to a man, and a different one when it did to a female. Their responses were collected and the score was calculated as the number of correct responses, with a chance level of 50%. Missed responses were considered incorrect.

Response accuracy (%) of performance for the EmoReco task

Run

sub-04

sub-05

sub-06

sub-07

sub-08

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

1

93

88

77

87

83

93

89

42

60

58

79

2

88

90

80

91

73

93

91

42

80

72

75

Mean

91

89

79

89

78

93

90

42

70

65

77

StopNogo behavioral data

Participants were presented with color-coded arrows. If the arrow was green, they were instructed to press a button, and if it was red, they were instructed to not respond. The trick came when the arrow started out green but turned red after a few milliseconds, and the subject had to withhold their response. The score was calculated as the number of trials in which they succeeded in withholding their response.

Response accuracy (%) of performance for the StopNogo task

Run

sub-04

sub-05

sub-06

sub-07

sub-08

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

1

35

33

38

35

35

50

35

48

38

68

38

2

53

38

35

35

33

48

38

60

33

38

35

Mean

44

36

37

35

34

49

37

54

36

53

37

Catell behavioral data

Subjects were presented with four images in a row, and were asked to identify the oddball by pressing the corresponding button. The score was calculated as the number of correct responses, with a chance level of 25%.

Response accuracy (%) of performance for the Catell task

Run

sub-01

sub-04

sub-05

sub-06

sub-07

sub-08

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

1

73

87

83

89

90

79

88

83

83

74

83

95

2

83

92

81

85

80

76

97

79

80

65

88

93

Mean

78

89

82

87

85

77

93

81

82

69

85

94

FingerTapping behavioral data

Subjects were asked to press a button with their right hand, either a specific finger or the one they chose themselves within a set of selected fingers. The score was calculated as the number of correct responses, meaning the number of times the subject pressed the correct button on specified trials plus the times they pressed a button within the selected fingers on chosen trials. The chance level was 25%.

Response accuracy (%) of behavioral for the FingerTapping task

Run

sub-04

sub-05

sub-06

sub-07

sub-08

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

1

99

67

77

80

95

98

95

79

98

93

93

2

93

95

90

76

99

96

95

96

98

70

80

Mean

96

81

84

78

97

97

95

88

98

82

87

VSTMC behavioral data

Participants had to indicate the direction of motion of a set of dots by pointing a probe in the corresponding direction. Subjects could make 360 degrees rotations of the probe, and a response would be considered correct of the final angle would be within 45 absolute degrees of the correct direction. The score was calculated as the number of correct responses.

Response accuracy (%) of performance for the VSTMC task

Run

sub-04

sub-05

sub-06

sub-07

sub-08

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

1

52

74

65

57

70

74

83

61

30

43

83

2

57

65

48

78

74

96

74

65

70

43

78

3

61

83

70

78

87

83

78

78

43

70

87

4

70

78

61

78

100

96

70

70

65

65

91

Mean

60

75

61

73

83

87

76

68

52

55

85

RewProc behavioral data

Participants were tasked with choosing between two presented figures. Depending on their choice, they wold have higher or lower probability of increasing their virtual reward. The score was determined by the number of responses in a run, reflecting their level of attentiveness. The chance level is set at 50%

Response accuracy (%) of performance for the RewProc task

Run

sub-04

sub-05

sub-06

sub-08

sub-09

sub-11

sub-12

sub-14

sub-15

1

100

99

100

100

100

100

100

93

100

2

100

99

100

100

99

100

100

92

100

Mean

100

99

100

100

100

100

100

93

100

NARPS behavioral data

Subjects were instructed to either accept or reject a gamble, indicating high or low confidence by pressing the corresponding button. The score reflects the level of attention of the subject and was calculated as the number of responses made during a run, excluding any missed responses. The chance level is set at 50%.

Response accuracy (%) of performance for the NARPS task

Run

sub-04

sub-05

sub-06

sub-08

sub-09

sub-11

sub-12

sub-14

sub-15

1

100

97

100

100

100

100

100

77

100

2

100

97

100

100

100

90

100

61

94

3

100

89

100

100

100

72

100

65

100

4

100

88

97

97

100

97

100

84

100

Mean

100

93

99

99

100

90

100

72

99

FaceBody behavioral data

Subjects were instructed to press a button every time an image repeated as a mirrored image (a flipped 1-back task). The score was calculated based on the number of correct responses. Missed responses were counted as incorrect.

Response accuracy (%) of performance for the FaceBody task

Run

sub-04

sub-05

sub-06

sub-08

sub-09

sub-11

sub-12

sub-14

sub-15

1

83

64

89

89

78

83

67

67

61

2

83

86

61

83

83

92

44

61

53

3

83

61

75

81

75

81

50

83

56

4

92

75

69

86

83

97

44

64

67

Mean

85

72

74

85

80

88

51

69

59

Scene behavioral data

Subjects had to judge whether Escher-like scenes were possible or impossible. Additionally, there were “dot” trials, where they had to indicate whether the dot appeared on the right or left side of the screen. The score was determined by the number of scenes they judged correctly, plus the number of dots correctly located. Missing responses were counted as incorrect, with a chance level of 50%.

Response accuracy (%) of performance for the Scene task

Run

sub-04

sub-05

sub-06

sub-08

sub-09

sub-11

sub-12

sub-14

sub-15

1

73

55

79

73

79

64

75

54

80

2

63

71

77

71

68

75

80

55

75

3

68

68

79

79

64

79

75

55

75

4

63

61

77

80

80

82

79

59

70

Mean

67

64

78

76

73

75

77

56

75

ItemRecognition behavioral data

Participants were tasked to memorize a target and then indicate whether a probe was the same as the target. The score was calculated as the number of correct decisions. Missed responses were marked as incorrect, and the chance level was 50%.

Response accuracy (%) of performance for the ItemRecognition task

Run

sub-01

sub-04

sub-05

sub-06

sub-07

sub-08

sub-09

sub-11

sub-12

sub-13

sub-14

sub-15

1

71

79

74

72

76

80

74

76

78

61

55

76

2

73

79

70

67

78

78

79

81

78

70

56

72

Mean

72

79

72

70

77

79

77

79

78

65

56

74

VisualSearch behavioral data

In the VisualSearch task there were two trials. On the visual search trials, participants had to indicate whether the target was present or absent in an array of items. On the working memory trials, they had to indicate whether a probe was present in a previously shown set of items. The score was calculated as the sum of correct responses in both types of trials. Missing responses were marked as incorrect, and the chance level was 50%.

Response accuracy (%) of performance for the VisualSearch task

Run

sub-04

sub-05

sub-06

sub-08

sub-09

sub-11

sub-12

sub-14

sub-15

1

63

73

69

71

79

83

60

58

73

2

69

73

66

77

74

72

58

52

69

3

72

70

81

77

73

71

69

61

71

4

59

80

72

85

81

62

62

62

77

Mean

66

74

72

78

77

72

62

58

73